
#44
Ribbuny
Base stats joint #232 of 298 by combat score
HP75
Melee attack100
Defense70
Stamina100
- Melee attack
- 100
- Ranged attack
- 65
- Rarity
- 1
- Food
- 1
- Work speed
- 100
- Price
- 421
Work suitability
- Handiwork1/8
- Gathering1/8
- Transporting1/7
Skills
Partner skill
Happy-Go-Lucky Bunny
While in party, increases Attack of Neutral Pals by 15 / 17 / 20 / 24 / 30%. (Does not stack)
While at a base, increases the Handiwork Work Suitability Level for all other Base Pals by +1. (Does not stack)
Values split by / are that skill at ranks 1 to 5.
Where to find it 9 spawn points
Level 1โ24 in the wild ยท Alpha at level 19
- Dungeons
- Grasslands
Places come from the names the game gives its spawner groups; the spawn points themselves are not mapped yet.
Pairs that hatch Ribbuny 102 pairs
You do not have both halves of any of these pairs yet.
- Bristla+Sparkit
- Bristla+Lifmunk
- Bristla+Jolthog
- Caprity+Eye of Cthulhu
- Caprity+Demon Eye
- Caprity+Green Slime
- Caprity+Blue Slime
- Caprity+Illuminant Slime
- Caprity+Purple Slime
- Caprity+Rainbow Slime
- Caprity+Red Slime
- Caprity+Enchanted Sword
Showing 12 of 102. Pairs you own are listed first.
What Ribbuny breeds into 0 you can breed now
Partners you have caught, hatching a Pal you have not.
Tick off the Pals you have caught and this fills in with what you can breed right now.